#include "window.h" const char *TITLE = "Punk n' Spray"; const int WIDTH = 900; const int HEIGHT = 600; Result InitGameWindow(void) { SetConfigFlags(FLAG_WINDOW_HIGHDPI); InitWindow(WIDTH, HEIGHT, TITLE); if (!IsWindowReady()) return RESULT_INIT_FAILED; return RESULT_OK; } void HandleWindowEvents() { if (IsKeyPressed(KEY_F11)) { int display = GetCurrentMonitor(); if (IsWindowFullscreen()) { SetWindowSize(WIDTH, HEIGHT); } else { SetWindowSize(GetMonitorWidth(display), GetMonitorHeight(display)); } ToggleFullscreen(); } } void ShowSplashScreen(void) { Image logoImg = LoadImage("resources/images/PunkNSpray.png"); Image miarmaImg = LoadImage("resources/images/Miarma.png"); ImageResize(&miarmaImg, 64, 64); Texture2D logo = LoadTextureFromImage(logoImg); Texture2D miarma = LoadTextureFromImage(miarmaImg); UnloadImage(logoImg); UnloadImage(miarmaImg); Font font = LoadFontEx("resources/fonts/CyberpunkRegular.ttf", 24, NULL, 0); float timer = 0.0f; const float duration = 3.0f; while (timer < duration && !WindowShouldClose()) { BeginDrawing(); ClearBackground(WHITE); // logo juego centrado int logoX = (WIDTH - logo.width) / 2; int logoY = (HEIGHT - logo.height) / 2 - 40; DrawTexture(logo, logoX, logoY, WHITE); // texto centrado encima del logo const char *text = "Desarrollado por"; int textWidth = MeasureText(text, 24); int textX = (WIDTH - textWidth) / 2 - 20; int textY = logoY + logo.height - 30; DrawTextEx(font, text, (Vector2){(float)textX, (float)textY}, (float)font.baseSize, 2, BLACK); // logo miarma centrado debajo del texto int miarmaX = (WIDTH - miarma.width) / 2; int miarmaY = textY + 20; DrawTexture(miarma, miarmaX, miarmaY, WHITE); timer += GetFrameTime(); EndDrawing(); } UnloadTexture(logo); UnloadTexture(miarma); UnloadFont(font); }