restore: whole project
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83
src/core/window.c
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83
src/core/window.c
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#include "window.h"
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const char *TITLE = "Punk n' Spray";
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const int WIDTH = 900;
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const int HEIGHT = 600;
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Result InitGameWindow(void)
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{
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SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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InitWindow(WIDTH, HEIGHT, TITLE);
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if (!IsWindowReady())
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return RESULT_INIT_FAILED;
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return RESULT_OK;
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}
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void HandleWindowEvents()
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{
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if (IsKeyPressed(KEY_F11))
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{
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int display = GetCurrentMonitor();
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if (IsWindowFullscreen())
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{
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SetWindowSize(WIDTH, HEIGHT);
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}
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else
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{
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SetWindowSize(GetMonitorWidth(display), GetMonitorHeight(display));
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}
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ToggleFullscreen();
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}
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}
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void ShowSplashScreen(void)
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{
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Image logoImg = LoadImage("resources/images/PunkNSpray.png");
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Image miarmaImg = LoadImage("resources/images/Miarma.png");
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ImageResize(&miarmaImg, 64, 64);
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Texture2D logo = LoadTextureFromImage(logoImg);
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Texture2D miarma = LoadTextureFromImage(miarmaImg);
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UnloadImage(logoImg);
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UnloadImage(miarmaImg);
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Font font = LoadFontEx("resources/fonts/CyberpunkRegular.ttf", 24, NULL, 0);
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float timer = 0.0f;
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const float duration = 3.0f;
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while (timer < duration && !WindowShouldClose()) {
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BeginDrawing();
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ClearBackground(WHITE);
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// logo juego centrado
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int logoX = (WIDTH - logo.width) / 2;
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int logoY = (HEIGHT - logo.height) / 2 - 40;
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DrawTexture(logo, logoX, logoY, WHITE);
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// texto centrado encima del logo
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const char *text = "Desarrollado por";
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int textWidth = MeasureText(text, 24);
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int textX = (WIDTH - textWidth) / 2 - 20;
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int textY = logoY + logo.height - 30;
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DrawTextEx(font, text, (Vector2){(float)textX, (float)textY},
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(float)font.baseSize, 2, BLACK);
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// logo miarma centrado debajo del texto
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int miarmaX = (WIDTH - miarma.width) / 2;
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int miarmaY = textY + 20;
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DrawTexture(miarma, miarmaX, miarmaY, WHITE);
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timer += GetFrameTime();
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EndDrawing();
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}
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UnloadTexture(logo);
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UnloadTexture(miarma);
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UnloadFont(font);
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}
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